- Oct 12, 2023
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tora authored
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- Oct 11, 2023
- Oct 09, 2023
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tora authored
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- Oct 06, 2023
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Aida Torajiro authored
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Aida Torajiro authored
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Aida Torajiro authored
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Aida Torajiro authored
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Aida Torajiro authored
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Aida Torajiro authored
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Aida Torajiro authored
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- Mar 08, 2023
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Nial McCallister authored
Tiny spelling error
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- Feb 18, 2023
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Dean M Greer authored
[skip ci]
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- Feb 14, 2023
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Dean M Greer authored
[skip ci]
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- Oct 11, 2022
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Dean M Greer authored
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- Sep 13, 2022
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Dean M Greer authored
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- Sep 06, 2022
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Dean M Greer authored
Reuse the same patch submitted to XIV on Mac, after testing avoiding doing this caused anamnesis to not work. This combines the following commits https://github.com/wine-mirror/wine/commit/072eb3a540fff3075baa5a63b3528031dedad4bf https://github.com/wine-mirror/wine/commit/a40973f20440c9f2181b45372483ab4af0602948 https://github.com/wine-mirror/wine/commit/82c30480c98cf57b66601c9f9b0b24561ad112ce
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- Sep 04, 2022
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Dean M Greer authored
- Support building CX22 sources - build_local.sh: still default to CX21.2.0 (more stable) - Disable usb support (wine takes over usb devices)
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- Jul 28, 2022
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Dean M Greer authored
Thunks case the 32on64 slice bcrypt array negative size
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- Jun 26, 2022
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Gcenx authored
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- Jun 08, 2022
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Dean M Greer authored
* Create build_local.command * Clean-up DXVK patches * fix-up build_local.sh|actions
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- Jun 03, 2022
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Mathias authored
* run python scripts in moltenVK fetchDependencies explicitly with python3 for Monterey support, fixes 37 * switch to macos-12 for testing * use macos-latest instead of being fixed to 10.15
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- Jun 01, 2022
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Mathias authored
fix #36: solve the GCC 12 incompatibility of the DXVK source using the patch provided by Gcenx (#38)
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- Apr 05, 2022
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Mathias authored
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- Mar 25, 2022
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Mathias authored
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- Feb 17, 2022
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Mathias authored
* play around with Vulkan and other build dependencies * refine settings for vkd3d, see https://github.com/GabLeRoux/macos-crossover-wine-cloud-builder/pull/29#issuecomment-986839699 * fix some errors I introduced * fix typos * fix DXVK-build using https://github.com/doitsujin/dxvk/commit/f337ad3c05278e77a9500aa9d3d79b2b22ca2b89 Thx @Gcenx for pointing that out in https://github.com/GabLeRoux/macos-crossover-wine-cloud-builder/pull/29#issuecomment-986995068 * try to ensure we pick up vkd3d properly * add --without-ncurses to VKD3D configure * restore source tarballs from cache instead of downloading htem over and over again * set installation prefix for vkd3d directly inside wine installation (no adaptation of rpath, yet) * see if/how wine configure can deal properly with this * see if we get some better debug output * build_monolithic.yml: some small fixes - Separate wine build/runtime dependencies - Install VKD3D into default location - Install flex as wine build dep and add to $PATH - Fix typo (22 to 20) - Add note for install_name_tool place in action VKD3D is better installed into the default location of /usr/local to make fixing the rpath simpler later and saves a headache of figuring out the correct PATH. After this these can be copied into place to be bundled. * configure_wine: cleanup options "--disable-option-checking" makes configure will ignore invalid options not complain Use "ac_cv_lib_soname_MoltenVK" to specify location instead of overriding LDFLAGS with an export * build_monolithic.yml: more tweaks * see if we can properly add an rpath entry to automagically find vkd3d * some update to the readme * do not build DXVK in 32bit * create symlinks from wine to wine32on64 etc. see https://github.com/GabLeRoux/macos-crossover-wine-cloud-builder/pull/29#issuecomment-995984096 * upload moltenvk artifact as preparation for factoring this out into a separate step * put MoltenVK into a proper place * include dxvk dlls in wine installation * always build MoltenVK and DXVK from latest sources (not integraated into wine, yet) * enable parallel build for MoltenVK dependencies * include spirv headers in package as VKD3D seems to need them for building * Remove parallel build parameter - does not seem to work properly * add missing mingw-w64 for DXVK * fix typo * move moltenVK/DXVK build steps into separate action * make download and extract pre-created moltenVK/DXVK (and use the headers to build VKD3D) * some more on the DXVK install script * add missing shell keyword in action Co-authored-by:
Gcenx <38226388+Gcenx@users.noreply.github.com>
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- Dec 10, 2021
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Dean M Greer authored
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Dean M Greer authored
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- Dec 07, 2021
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Mathias authored
* let's see how 21.1.0 is going * retire 21.0.0 as we only build the latest minor for every major version
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- Oct 29, 2021
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Dean M Greer authored
This should resolve build problems for PE modules when using mingw32-gcc10 and greater. (Currently homebrew-core & macports-ports ship mingw32-gcc11) No additional flags are needed for mingw32-gcc11 due to the inclusion of the upstream sincos patch being applied as required.
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Dean M Greer authored
It doesn’t make sense to upload artifacts for this workflow
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- Oct 28, 2021
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Gcenx authored
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- Oct 27, 2021
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Dean M Greer authored
- Added required build dep mingw-w64 - Removed krb5 it’s not that important. - Added configure flag --with-mingw When CROSS_OVER_VERSION is not set echo the version being built
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- Aug 11, 2021
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Mathias authored
* add version 21.0.0 (untested so far) * fix SDL2 path for 21.0.0 * do not disable vulkan in 21.0.0 * disable kerberos as it leads to a build error * Disable building DXVK in 20.x.x Build failures seem to result from a too recent mingw-w64: version 9.x.x of mingw-w64 contains the DirectX code pieces from wine 6.0 which breaks the build of DXVK. Unfortunately, there does not seem to exist a home-brew formula for mingw-w64 8.x.x. :-( * add missing sincos() to msvcrt see https://github.com/GabLeRoux/macos-crossover-cloud-build/pull/20#issuecomment-893488772 * remove '-fcommon' from CROSSFLAGS for 20.x.x and 21.x.x see https://github.com/GabLeRoux/macos-crossover-cloud-build/pull/20#issuecomment-893488772 * remove version that we are pretty sure about to be not needed any more * switch to manual run for now * see if I can get this modularized (for now without the convoluted if-statements * Cache and restore llvm/clang to avoid doing the same thing over and over again * fix indentation * build_monolithic.yml: Don't append @v1 to local actions Locally hosted actions don't require a version * replace deprecated hw.ncpu by hw.activecpu * Squash CX21 & CX20 32on64 configure options * squash 2x config steps * consistency: uploading only makes sense if we created an archive * Move something around test * factor build step for llvm/clang into a separate action * build llvm/clang in a separate job before building the different wine versions * try to debug the unpacking failure * fix tools download path * oops - forgot to remove a local test Co-authored-by:
Gcenx <38226388+Gcenx@users.noreply.github.com>
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- May 16, 2021
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Gabriel Le Breton authored
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- May 15, 2021
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Gabriel Le Breton authored
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Gabriel Le Breton authored
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